【NGUI】NGUI适配源码
float defaultWHRate = 800f / 480f; float ScreenWHRate = (float)Screen.width / (float)Screen.height; bool isUseHResize = defaultWHRate >= ScreenWHRate ? false : true; UIRoot root = GameObject.Find("ROOT").GetComponent<UIRoot>(); if (!isUseHResize) { float curScreenH = (float)Screen.width / defaultWHRate; float Hrate = curScreenH / Screen.height; root.manualHeight =(int)(480f / Hrate); } else { root.manualHeight = 480; }
声明:该文观点仅代表作者本人,牛骨文系教育信息发布平台,牛骨文仅提供信息存储空间服务。