走进windows编程的世界-----消息处理函数(2)
一 WM_PAINT消息
1 WM_PAINT的产生
由于窗口的互相覆盖等,产生需要绘制的区域,那么会产生WM_PAINT消息.
一般情况下,不直接发送WM_PAINT消息,通过API声明需要绘制区域,来产生WM_PAINT消息.
例如,可以使用InvalidateRect声明一个需要重新绘制的区域.
2 WM_PAINT的注意点
2.1 如果一个消息队列中,有多个WM_PAINT消息,只有最后一个WM_PAINT消息会被处理.
2.2 WM_PAINT消息处理中,要清空需要被绘制的区域. BeginPaint
3 WM_PAINT的使用
3.1 WM_PAINT开始时,必须调用BeginPaint
3.2 绘制图形
3.3 WM_PAINT处理后,必须调用EndPaint
看下面的示例代码:
/* File : winpaint.cpp
* Auth : sjin
* Date : 20140706
* Mail : 413977243@qq.com
*/
#include <Windows.h>
#include <stdio.h>
HINSTANCE g_hInst = NULL;
void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps = {0};
/*WM_PAINT开始时,必须调用的*/
HDC hDC = BeginPaint(hWnd, &ps);
CHAR szText[] = "Hello WM_PAINT";
/*在指定的坐标下输出一行字*/
TextOut(hDC, 100, 100, szText, strlen(szText));
/*绘制一个矩形*/
Rectangle(hDC, 200, 200, 300, 300);
EndPaint(hWnd,&ps);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_PAINT:
OnPaint(hWnd, nMsg, wParam, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
}
BOOL RegisterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE + 1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WndProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW;
ATOM nAtom = RegisterClassEx(&wce);
if(0 == nAtom)
{
return FALSE;
}
return TRUE;
}
HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0,
lpszClassName, "MyWndPaint", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
}
void DisplayWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
}
void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
g_hInst = hInstance;
RegisterWnd("MyWndPaint");
HWND hWnd = CreateWnd("MyWndPaint");
DisplayWnd(hWnd);
Message();
return 0;
}三 键盘消息
1 键盘消息
按键消息
WM_KEYDOWN 当键被按下时产生
WM_KEYUP 当键被释放时产生
WM_SYSKEYDOWN 当系统键被按下时产生 ALT/F10
WM_SYSKEYUP 当系统键释放时产生
字符消息
WM_CHAR 当有字符键被按下时产生
TranslateMessage会将WM_KEYDOWN消息中,可以显示的按键,转换成WM_CHAR的消息
2 消息参数
WPARAM - 虚拟键码
LPARAM - 相关的按键信息.
3 消息的使用
3.1 当有按键消息时,首先进入系统消息队列,然后被程序的消息循环获取.
3.2 消息的处理
4 键盘消息的顺序
对于可显示字符: WM_KEYDOWN,WM_CHAR,WM_KEYUP
对于不可显示字符: WM_KEYDOWN,WM_KEYUP
对于系统键:WM_SYSKEYDOWN,WM_SYSKEYUP
如果按键一直不释放,会重复产生
WM_KEYDOWN(WM_CHAR)
/* File : winKeyboard.cpp
* Auth : sjin
* Date : 2014-07-06
* Mail : 413977243@qq.com
*/
#include <Windows.h>
#include <stdio.h>
HINSTANCE g_hInst = NULL;
HANDLE g_hStdOut = NULL;
LRESULT CALLBACK WinProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_KEYDOWN:/*键盘按下*/
{
CHAR szText[] = "WM_KEYDOWN
";
switch(wParam)
{
case VK_LEFT:
case VK_RIGHT:
case VK_UP:
case VK_DOWN:
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
break;
}
}
break;
case WM_KEYUP:/*键盘抬起*/
{
CHAR szText[] = "WM_KEYUP
";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYDOWN:/*系统键按下*/
{
CHAR szText[] = "WM_SYSKEYDOWN
";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYUP:/*系统键抬起*/
{
CHAR szText[] = "WM_SYSKEYUP
";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_CHAR:/*字符键盘*/
{
CHAR szText[260] = {0};
sprintf(szText, "WM_CHAR: %c
", wParam);
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_DESTROY:
PostQuitMessage(0); return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
}
BOOL ResiterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE+1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WinProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW;
ATOM nAtom = RegisterClassEx(&wce);
if(0==nAtom)
{
return FALSE;
}
return TRUE;
}
HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0, lpszClassName, "MyWnd",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
}
void ShowWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
}
void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void NewConsole()
{
/*产生控制台*/
AllocConsole();
/*获得控制台标准输出流句柄*/
g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR szText[] = "Debug Message......:
";
/*将szText 写到控制台*/
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
/*产生命令行窗口,用来调试程序*/
NewConsole();
g_hInst = hInstance;
ResiterWnd("MyWnd");
HWND hWnd = CreateWnd("MyWnd");
ShowWnd(hWnd);
Message();
return 0;
}三 鼠标消息
1 鼠标消息
1) 基本鼠标消息
WM_LBUTTONDOWN 左键按下
WM_LBUTTONUP 左键抬起
WM_RBUTTONDOWN 右键按下
WM_RBUTTONUP 右键抬起
WM_MOUSEMOVE 鼠标移动
2) 双击消息
WM_LBUTTONDBLCLK 左键双击
WM_RBUTTONDBLCLK 右键双击
3) 滚轮消息
WM_MOUSEWHEEL 鼠标滚轮
2 消息的参数
WPARAM - 当前键盘和鼠标按键状态,例如MK_CONTROL/MK_SHIFT,MK_LBUTTON等
LPARAM - 当前鼠标的坐标,坐标的原点是窗口客户区的左上角.
X坐标 - LOWORD(lParam),低16位
Y坐标 - HIWORD(lParam),高16位
参数具体内容和具体鼠标消息有稍微不同.
3 消息的使用
3.1 基本鼠标消息,只需在窗口处理函数增加消息处理即可. 当消息来临,获取鼠标和按键状态.例如:
case WM_MOUSEMOVE: { int nX = LOWORD(lParam); int nY = HIWORD(lParam); }
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