走进windows编程的世界-----消息处理函数(2)
一 WM_PAINT消息
1 WM_PAINT的产生
由于窗口的互相覆盖等,产生需要绘制的区域,那么会产生WM_PAINT消息.
一般情况下,不直接发送WM_PAINT消息,通过API声明需要绘制区域,来产生WM_PAINT消息.
例如,可以使用InvalidateRect声明一个需要重新绘制的区域.
2 WM_PAINT的注意点
2.1 如果一个消息队列中,有多个WM_PAINT消息,只有最后一个WM_PAINT消息会被处理.
2.2 WM_PAINT消息处理中,要清空需要被绘制的区域. BeginPaint
3 WM_PAINT的使用
3.1 WM_PAINT开始时,必须调用BeginPaint
3.2 绘制图形
3.3 WM_PAINT处理后,必须调用EndPaint
看下面的示例代码:
/* File : winpaint.cpp * Auth : sjin * Date : 20140706 * Mail : 413977243@qq.com */ #include <Windows.h> #include <stdio.h> HINSTANCE g_hInst = NULL; void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps = {0}; /*WM_PAINT开始时,必须调用的*/ HDC hDC = BeginPaint(hWnd, &ps); CHAR szText[] = "Hello WM_PAINT"; /*在指定的坐标下输出一行字*/ TextOut(hDC, 100, 100, szText, strlen(szText)); /*绘制一个矩形*/ Rectangle(hDC, 200, 200, 300, 300); EndPaint(hWnd,&ps); } LRESULT CALLBACK WndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam) { switch(nMsg) { case WM_PAINT: OnPaint(hWnd, nMsg, wParam, lParam); break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, nMsg, wParam, lParam); } BOOL RegisterWnd(LPSTR lpszClassName) { WNDCLASSEX wce = {0}; wce.cbClsExtra = 0; wce.cbSize = sizeof(wce); wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_BTNFACE + 1); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = lpszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx(&wce); if(0 == nAtom) { return FALSE; } return TRUE; } HWND CreateWnd(LPSTR lpszClassName) { HWND hWnd = CreateWindowEx(0, lpszClassName, "MyWndPaint", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, NULL); return hWnd; } void DisplayWnd(HWND hWnd) { ShowWindow(hWnd, SW_SHOW); UpdateWindow(hWnd); } void Message() { MSG msg = {0}; while(GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { g_hInst = hInstance; RegisterWnd("MyWndPaint"); HWND hWnd = CreateWnd("MyWndPaint"); DisplayWnd(hWnd); Message(); return 0; }
三 键盘消息
1 键盘消息
按键消息
WM_KEYDOWN 当键被按下时产生
WM_KEYUP 当键被释放时产生
WM_SYSKEYDOWN 当系统键被按下时产生 ALT/F10
WM_SYSKEYUP 当系统键释放时产生
字符消息
WM_CHAR 当有字符键被按下时产生
TranslateMessage会将WM_KEYDOWN消息中,可以显示的按键,转换成WM_CHAR的消息
2 消息参数
WPARAM - 虚拟键码
LPARAM - 相关的按键信息.
3 消息的使用
3.1 当有按键消息时,首先进入系统消息队列,然后被程序的消息循环获取.
3.2 消息的处理
4 键盘消息的顺序
对于可显示字符: WM_KEYDOWN,WM_CHAR,WM_KEYUP
对于不可显示字符: WM_KEYDOWN,WM_KEYUP
对于系统键:WM_SYSKEYDOWN,WM_SYSKEYUP
如果按键一直不释放,会重复产生
WM_KEYDOWN(WM_CHAR)
/* File : winKeyboard.cpp * Auth : sjin * Date : 2014-07-06 * Mail : 413977243@qq.com */ #include <Windows.h> #include <stdio.h> HINSTANCE g_hInst = NULL; HANDLE g_hStdOut = NULL; LRESULT CALLBACK WinProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam) { switch(nMsg) { case WM_KEYDOWN:/*键盘按下*/ { CHAR szText[] = "WM_KEYDOWN "; switch(wParam) { case VK_LEFT: case VK_RIGHT: case VK_UP: case VK_DOWN: WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break; } } break; case WM_KEYUP:/*键盘抬起*/ { CHAR szText[] = "WM_KEYUP "; WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break; } break; case WM_SYSKEYDOWN:/*系统键按下*/ { CHAR szText[] = "WM_SYSKEYDOWN "; WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break; } break; case WM_SYSKEYUP:/*系统键抬起*/ { CHAR szText[] = "WM_SYSKEYUP "; WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break; } break; case WM_CHAR:/*字符键盘*/ { CHAR szText[260] = {0}; sprintf(szText, "WM_CHAR: %c ", wParam); WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break; } break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, nMsg, wParam, lParam); } BOOL ResiterWnd(LPSTR lpszClassName) { WNDCLASSEX wce = {0}; wce.cbClsExtra = 0; wce.cbSize = sizeof(wce); wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_BTNFACE+1); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WinProc; wce.lpszClassName = lpszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx(&wce); if(0==nAtom) { return FALSE; } return TRUE; } HWND CreateWnd(LPSTR lpszClassName) { HWND hWnd = CreateWindowEx(0, lpszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, NULL, NULL, g_hInst, NULL); return hWnd; } void ShowWnd(HWND hWnd) { ShowWindow(hWnd, SW_SHOW); UpdateWindow(hWnd); } void Message() { MSG msg = {0}; while(GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } } void NewConsole() { /*产生控制台*/ AllocConsole(); /*获得控制台标准输出流句柄*/ g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); CHAR szText[] = "Debug Message......: "; /*将szText 写到控制台*/ WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { /*产生命令行窗口,用来调试程序*/ NewConsole(); g_hInst = hInstance; ResiterWnd("MyWnd"); HWND hWnd = CreateWnd("MyWnd"); ShowWnd(hWnd); Message(); return 0; }
三 鼠标消息
1 鼠标消息
1) 基本鼠标消息
WM_LBUTTONDOWN 左键按下
WM_LBUTTONUP 左键抬起
WM_RBUTTONDOWN 右键按下
WM_RBUTTONUP 右键抬起
WM_MOUSEMOVE 鼠标移动
2) 双击消息
WM_LBUTTONDBLCLK 左键双击
WM_RBUTTONDBLCLK 右键双击
3) 滚轮消息
WM_MOUSEWHEEL 鼠标滚轮
2 消息的参数
WPARAM - 当前键盘和鼠标按键状态,例如MK_CONTROL/MK_SHIFT,MK_LBUTTON等
LPARAM - 当前鼠标的坐标,坐标的原点是窗口客户区的左上角.
X坐标 - LOWORD(lParam),低16位
Y坐标 - HIWORD(lParam),高16位
参数具体内容和具体鼠标消息有稍微不同.
3 消息的使用
3.1 基本鼠标消息,只需在窗口处理函数增加消息处理即可. 当消息来临,获取鼠标和按键状态.例如:
case WM_MOUSEMOVE: { int nX = LOWORD(lParam); int nY = HIWORD(lParam); }
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