JoystickEvent 摇杆事件
using UnityEngine; using System.Collections; /// <summary> /// Joystick event /// </summary> public class JoystickEvent : MonoBehaviour { void OnEnable() { EasyJoystick.On_JoystickMove += On_JoystickMove; EasyJoystick.On_JoystickMoveEnd += On_JoystickMoveEnd; } void OnDisable() { EasyJoystick.On_JoystickMove -= On_JoystickMove; EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd; } void OnDestroy() { EasyJoystick.On_JoystickMove -= On_JoystickMove; EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd; } //停止移动摇杆,播放待机动画 void On_JoystickMoveEnd(MovingJoystick move) { if (move.joystickName == "Move_Turn_Joystick") { animation.CrossFade("idle"); } } //移动摇杆 void On_JoystickMove(MovingJoystick move) { if (move.joystickName == "Move_Turn_Joystick") { //摇杆移动距离大于0小于0.5播放行走动画 if (Mathf.Abs(move.joystickAxis.y) > 0 && Mathf.Abs(move.joystickAxis.y) < 0.5) { animation.CrossFade("walk"); } //摇杆移动距离大于0.5播放跑动画 else if (Mathf.Abs(move.joystickAxis.y) >= 0.5) { animation.CrossFade("run"); } } } }
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