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JoystickEvent 摇杆事件

创建时间:2013-10-04 投稿人: 浏览次数:3707
using UnityEngine;
using System.Collections;

/// <summary>
/// Joystick event
/// </summary>
public class JoystickEvent : MonoBehaviour
{

    void OnEnable()
    {
        EasyJoystick.On_JoystickMove += On_JoystickMove;
        EasyJoystick.On_JoystickMoveEnd += On_JoystickMoveEnd;
    }

    void OnDisable()
    {
        EasyJoystick.On_JoystickMove -= On_JoystickMove;
        EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd;
    }

    void OnDestroy()
    {
        EasyJoystick.On_JoystickMove -= On_JoystickMove;
        EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd;
    }

    //停止移动摇杆,播放待机动画
    void On_JoystickMoveEnd(MovingJoystick move)
    {
        if (move.joystickName == "Move_Turn_Joystick")
        {
            animation.CrossFade("idle");
        }
    }

    //移动摇杆
    void On_JoystickMove(MovingJoystick move)
    {

        if (move.joystickName == "Move_Turn_Joystick")
        {
            //摇杆移动距离大于0小于0.5播放行走动画
            if (Mathf.Abs(move.joystickAxis.y) > 0 && Mathf.Abs(move.joystickAxis.y) < 0.5)
            {
                animation.CrossFade("walk");

            }
            //摇杆移动距离大于0.5播放跑动画
            else if (Mathf.Abs(move.joystickAxis.y) >= 0.5)
            {
                animation.CrossFade("run");
            }
        }
    }
}

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